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Designing games : a guide to engineering experiences / Tynan Sylvester.

By: Material type: TextTextEdition: First editionDescription: v, 405 pages : illustrationsISBN:
  • 9781449337933
Subject(s): DDC classification:
  • 794.8153
Summary: Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.
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Item type Current library Call number Status Date due Barcode
Books Books DIS Library New Titles 794.815 Sylvest (Browse shelf(Opens below)) Available MH008219

Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.

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