Designing games :

Sylvester, Tynan,

Designing games : a guide to engineering experiences / Tynan Sylvester. - First edition. - v, 405 pages : illustrations ;

Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.

9781449337933


Video games--Design--Psychological aspects.
Computer games--Design.
Computer games--Psychological aspects.

794.8153