Designing games : a guide to engineering experiences / Tynan Sylvester.
Material type: TextEdition: First editionDescription: v, 405 pages : illustrationsISBN:- 9781449337933
- 794.8153
Item type | Current library | Call number | Status | Date due | Barcode | |
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Books | DIS Library New Titles | 794.815 Sylvest (Browse shelf(Opens below)) | Available | MH008219 |
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Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.
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