000 | 01205cam a2200265 i 4500 | ||
---|---|---|---|
020 |
_a9781338239812 _c$210 |
||
040 |
_aNJQ/DLC _beng _cNJQ _dDLC |
||
082 | 0 | 4 | _a[Fic] |
100 | 1 | _aFlintham, Thomas | |
245 | 1 | 0 |
_aRobo-Rabbit Boy, go! _cThomas Flintham |
250 | _a1st ed. | ||
260 |
_aNew York _bBranches/Scholastic _c2019 |
||
300 |
_a72 p. _bcol. ill. |
||
490 | 1 |
_aPress start _v7 |
|
500 | _aLexile: 450L Connect the dots game inside | ||
500 | _a"Illustrated early chapter books that grow readers!"--Page [4] of cover. | ||
520 | _aSuper Rabbit Boy's present to Moon Girl releases Queen Spooky and her army of ghosts, and Super Rabbit Boy is taken captive--so it is up to the normally evil King Viking (who does not like the competition of the ghost army) and especially his secret weapon, Robo-Rabbit Boy (switched to "Good" mode) to save Animal Town, release Super Rabbit Boy, and contain the ghosts. | ||
650 | 0 |
_aSuperheroes _vJuvenile fiction |
|
650 | 0 |
_aSupervillains _vJuvenile fiction |
|
650 | 0 |
_aRobots _vJuvenile fiction |
|
650 | 0 |
_aAnimals _vJuvenile fiction |
|
650 | 0 |
_aGood and evil _vJuvenile fiction |
|
650 | 0 |
_aVideo games _vJuvenile fiction |
|
942 | _cBK | ||
999 |
_c14951 _d14951 |