000 01205cam a2200265 i 4500
020 _a9781338239812
_c$210
040 _aNJQ/DLC
_beng
_cNJQ
_dDLC
082 0 4 _a[Fic]
100 1 _aFlintham, Thomas
245 1 0 _aRobo-Rabbit Boy, go!
_cThomas Flintham
250 _a1st ed.
260 _aNew York
_bBranches/Scholastic
_c2019
300 _a72 p.
_bcol. ill.
490 1 _aPress start
_v7
500 _aLexile: 450L Connect the dots game inside
500 _a"Illustrated early chapter books that grow readers!"--Page [4] of cover.
520 _aSuper Rabbit Boy's present to Moon Girl releases Queen Spooky and her army of ghosts, and Super Rabbit Boy is taken captive--so it is up to the normally evil King Viking (who does not like the competition of the ghost army) and especially his secret weapon, Robo-Rabbit Boy (switched to "Good" mode) to save Animal Town, release Super Rabbit Boy, and contain the ghosts.
650 0 _aSuperheroes
_vJuvenile fiction
650 0 _aSupervillains
_vJuvenile fiction
650 0 _aRobots
_vJuvenile fiction
650 0 _aAnimals
_vJuvenile fiction
650 0 _aGood and evil
_vJuvenile fiction
650 0 _aVideo games
_vJuvenile fiction
942 _cBK
999 _c14951
_d14951