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Game theory / Michael Maschler, Eilon Solan, Shmuel Zamir ; translated from Hebrew by Ziv Hellman ; English editor, Mike Borns.

By: Contributor(s): Material type: TextTextLanguage: English Original language: Hebrew Description: xxvi, 979 pagesISBN:
  • 9781107005488 (hardback)
Subject(s): DDC classification:
  • 519.3
Online resources:
Contents:
Machine generated contents note: Introduction; 1. The game of chess; 2. Utility theory; 3. Extensive-form games; 4. Strategic-form games; 5. Mixed strategies; 6. Behavior strategies and Kuhn's theorem; 7. Equilibrium refinements; 8. Correlated equilibria; 9. Games with incomplete information and common priors; 10. Games with incomplete information: the general model; 11. The universal belief space; 12. Auctions; 13. Repeated games; 14. Repeated games with vector payoffs; 15. Bargaining games; 16. Coalitional games with transferable utility; 17. The core; 18. The Shapley value; 19. The bargaining set; 20. The nucleolus; 21. Social choice; 22. Stable matching; 23. Appendices; Index.
Summary: "Covering both noncooperative and cooperative games, this comprehensive introduction to game theory also includes some advanced chapters on auctions, games with incomplete information, games with vector payoffs, stable matchings and the bargaining set. Mathematically oriented, the book presents every theorem alongside a proof. The material is presented clearly and every concept is illustrated with concrete examples from a broad range of disciplines. With numerous exercises the book is a thorough and extensive guide to game theory from undergraduate through graduate courses in economics, mathematics, computer science, engineering and life sciences to being an authoritative reference for researchers"--
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Item type Current library Call number Status Date due Barcode
Books Books DIS Library New Titles 519.3 Zamir (Browse shelf(Opens below)) Available MH008047

Translation of: Torat ha-miśḥaḳim / Shemuʼel Zamir, Mikhaʼel Mashler ṿe-Elon Solan.

Machine generated contents note: Introduction; 1. The game of chess; 2. Utility theory; 3. Extensive-form games; 4. Strategic-form games; 5. Mixed strategies; 6. Behavior strategies and Kuhn's theorem; 7. Equilibrium refinements; 8. Correlated equilibria; 9. Games with incomplete information and common priors; 10. Games with incomplete information: the general model; 11. The universal belief space; 12. Auctions; 13. Repeated games; 14. Repeated games with vector payoffs; 15. Bargaining games; 16. Coalitional games with transferable utility; 17. The core; 18. The Shapley value; 19. The bargaining set; 20. The nucleolus; 21. Social choice; 22. Stable matching; 23. Appendices; Index.

"Covering both noncooperative and cooperative games, this comprehensive introduction to game theory also includes some advanced chapters on auctions, games with incomplete information, games with vector payoffs, stable matchings and the bargaining set. Mathematically oriented, the book presents every theorem alongside a proof. The material is presented clearly and every concept is illustrated with concrete examples from a broad range of disciplines. With numerous exercises the book is a thorough and extensive guide to game theory from undergraduate through graduate courses in economics, mathematics, computer science, engineering and life sciences to being an authoritative reference for researchers"--

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